Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
A
accept(File)
- Method in class ui.
GenericFileFilter
This is the method to allow a file to bee added to the displayed list or not.
actionPerformed(ActionEvent)
- Method in class ui.
Canvas
actionPerformed(ActionEvent)
- Method in class ui.
OptionsDialog
add(String, IMaterial)
- Method in class material.
MaterialList
add(Vector3D)
- Method in class math.
Vector3D
add a vector
add(String, IPainter)
- Method in class painter.
PainterList
add(String, Map)
- Method in class raytracer.
MapList
add(String, RGBColor)
- Method in class utils.
ColorList
add(RGBColor, RGBColor)
- Static method in class utils.
ColorOps
addition of two colors
add(RGBColor)
- Method in class utils.
RGBColor
adds a color c to the local color
add(double)
- Method in class utils.
RGBColor
adds a color c to the local color
add(RGBColor)
- Method in class utils.
StatisticalRGBColor
add a color to the list with weight 1
add(RGBColor, double)
- Method in class utils.
StatisticalRGBColor
adds the color with its weight to the list
addCorners()
- Method in class utils.
Sampler
initialize the point list
addLight(ILight)
- Method in class raytracer.
Scene
add a light to the light list
addObject(IObject)
- Method in class objects.
Assembly
adds a object
addObject(IObject)
- Method in class objects.
Intersection
adds an object to the list
addObject(IObject)
- Method in class raytracer.
Scene
adds a object to the object list and if it is an emitter also to the luminaire list
addSamplePoints(int)
- Method in class utils.
Sampler
add n more sample points with poisson disk distribution
addScatteredRay(ScatteredRay)
- Method in class raytracer.
ScatteredRayContainer
adds a scattered ray to the list
addShaderOp(IShaderOp)
- Method in class raytracer.
Scene
add a shaderop to the shader
addShaderOp(IShaderOp)
- Method in class shader.
Shader
adds a shader operation
advance(double)
- Method in class math.
Ray
advances the start point of the ray by t*direction
AreaLightShaderOp
- Class in
shader
AreaLightShaderOp(double, double, Point3D, Vector3D, int, IPainter, double, IPainter, double)
- Constructor for class shader.
AreaLightShaderOp
constructor
Assembly
- Class in
objects
a unit of objects
Assembly()
- Constructor for class objects.
Assembly
constructor
assignBoundingObject(IObject)
- Method in class objects.
Assembly
assigns the bounding object
assignCamera(Camera)
- Method in class raytracer.
Scene
assigns the camera
assignDesktopMaterial(IMaterial)
- Method in class objects.
Table
assigns the material for the desktop
assignLegMaterial(IMaterial)
- Method in class objects.
Table
assigns the material for the legs
assignMap(Map)
- Method in class objects.
Assembly
assignMap(Map)
- Method in class objects.
Intersection
assignMap(Map)
- Method in interface objects.
IObject
assignMap(Map)
- Method in class objects.
Object
assignMaterial(IMaterial)
- Method in class objects.
Assembly
assignMaterial(IMaterial)
- Method in class objects.
Intersection
assign a global material, so that all sub-objects have the same material should be used when all objects have been placed in the intersection
assignMaterial(IMaterial)
- Method in interface objects.
IObject
assigns the material to the object
assignMaterial(IMaterial)
- Method in class objects.
Object
assignRaycaster(Raycaster)
- Method in class raytracer.
Scene
assigns the raycaster
assignScene(Scene)
- Method in class shader.
Shader
assigns the scene to the shader
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z