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D
depth
- Variable in class raytracer.
RayState
DielectricMaterial
- Class in
material
simulates an dielectric material with
a index of refraction (IOR)
a transmission color
a scattering function
- the Phong exponent (if hg==false)
- the Henvey-Greenstein parameter (if hg==true)
DielectricMaterial(IPainter, IPainter, IPainter, boolean)
- Constructor for class material.
DielectricMaterial
constructor - Creates a dielectric material
DielectricSPF
- Class in
material
the dielectric scattering function
DielectricSPF(IPainter, IPainter, IPainter, boolean)
- Constructor for class material.
DielectricSPF
constructor - Creates a scattering function
direction
- Variable in class math.
Ray
DirectLightingShaderOp
- Class in
shader
DirectLightingShaderOp()
- Constructor for class shader.
DirectLightingShaderOp
dot(Vector)
- Method in class math.
Vector
calculates the scalar product
dot(Vector3D)
- Method in class math.
Vector3D
returns the scalar product with a vector
dot(Vector3D, Vector3D)
- Static method in class math.
VectorOps
returns the scalar product of two vectors
Overview
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