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D

depth - Variable in class raytracer.RayState
 
DielectricMaterial - Class in material
simulates an dielectric material with
a index of refraction (IOR)
a transmission color
a scattering function
- the Phong exponent (if hg==false)
- the Henvey-Greenstein parameter (if hg==true)
DielectricMaterial(IPainter, IPainter, IPainter, boolean) - Constructor for class material.DielectricMaterial
constructor - Creates a dielectric material
DielectricSPF - Class in material
the dielectric scattering function
DielectricSPF(IPainter, IPainter, IPainter, boolean) - Constructor for class material.DielectricSPF
constructor - Creates a scattering function
direction - Variable in class math.Ray
 
DirectLightingShaderOp - Class in shader
 
DirectLightingShaderOp() - Constructor for class shader.DirectLightingShaderOp
 
dot(Vector) - Method in class math.Vector
calculates the scalar product
dot(Vector3D) - Method in class math.Vector3D
returns the scalar product with a vector
dot(Vector3D, Vector3D) - Static method in class math.VectorOps
returns the scalar product of two vectors

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