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Class Summary | |
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Constants | a class with needed constants |
IntersectionInfo | intersection info contains all information needed for shading the surface, where the ray intersects the object |
Matrix4x4 | a 4x4 matrix |
MatrixOps | a class for matrix operations |
OrthonormalBasis | an orthonormal basis |
Point2D | a 2 dimensional point |
Point3D | a 3 dimensional point |
Quaternion | quaternion number class |
Ray | a ray |
TransformationMatrix4x4 | a transformation matrix, which also contains the inverse matrix |
Vector | a 4 vector for homogene coordinates |
Vector2D | a 2 dimensional vector |
Vector3D | a three dimensional vector extending the 4 vector the fourth component is therefor 0 |
VectorOps | a class with vector operations |
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