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Packages that use math | |
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material | |
math | |
objects | |
optics | |
painter | |
parser | |
raytracer | |
shader | |
utils |
Classes in math used by material | |
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IntersectionInfo
intersection info contains all information needed for shading the surface, where the ray intersects the object |
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Vector3D
a three dimensional vector extending the 4 vector the fourth component is therefor 0 |
Classes in math used by math | |
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IntersectionInfo
intersection info contains all information needed for shading the surface, where the ray intersects the object |
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Matrix4x4
a 4x4 matrix |
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OrthonormalBasis
an orthonormal basis |
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Point2D
a 2 dimensional point |
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Point3D
a 3 dimensional point |
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Quaternion
quaternion number class |
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Ray
a ray |
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TransformationMatrix4x4
a transformation matrix, which also contains the inverse matrix |
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Vector
a 4 vector for homogene coordinates |
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Vector2D
a 2 dimensional vector |
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Vector3D
a three dimensional vector extending the 4 vector the fourth component is therefor 0 |
Classes in math used by objects | |
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IntersectionInfo
intersection info contains all information needed for shading the surface, where the ray intersects the object |
|
Point3D
a 3 dimensional point |
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Ray
a ray |
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TransformationMatrix4x4
a transformation matrix, which also contains the inverse matrix |
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Vector2D
a 2 dimensional vector |
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Vector3D
a three dimensional vector extending the 4 vector the fourth component is therefor 0 |
Classes in math used by optics | |
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Vector3D
a three dimensional vector extending the 4 vector the fourth component is therefor 0 |
Classes in math used by painter | |
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IntersectionInfo
intersection info contains all information needed for shading the surface, where the ray intersects the object |
Classes in math used by parser | |
---|---|
Vector3D
a three dimensional vector extending the 4 vector the fourth component is therefor 0 |
Classes in math used by raytracer | |
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IntersectionInfo
intersection info contains all information needed for shading the surface, where the ray intersects the object |
|
Point3D
a 3 dimensional point |
|
Ray
a ray |
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TransformationMatrix4x4
a transformation matrix, which also contains the inverse matrix |
|
Vector3D
a three dimensional vector extending the 4 vector the fourth component is therefor 0 |
Classes in math used by shader | |
---|---|
IntersectionInfo
intersection info contains all information needed for shading the surface, where the ray intersects the object |
|
Point3D
a 3 dimensional point |
|
Vector3D
a three dimensional vector extending the 4 vector the fourth component is therefor 0 |
Classes in math used by utils | |
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Point2D
a 2 dimensional point |
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